Game studios are relentless when it comes to improvement. They are constantly searching for ways to develop games better, faster, and in the most innovative ways possible. One strategy that a number of studios have taken on is to develop internal tools that help them improve operations, specifically for dialogue and narrative management. And while this approach does have its benefits, it sometimes comes at a higher cost than what was expected.
In this article, we’ll take a closer look at the pros and cons of developing and maintaining internal dialogue tools for game studios.
As expected, creating your own tools will have benefits that only a tailored solution may offer. These benefits include:
Of course, there are drawbacks for taking on the development of internal tools. These include:
When calculating the opportunity cost of building internal dialogue tools there are a number of factors to consider:
Of course opportunity cost calculations are only an estimate, the actual costs and benefits almost always show up differently in the real world.
Another consideration to factor in when planning an internal dialogue tool is the Time to Value (TTV). This is a metric that measures the duration between when a user first engages with a product or service and when they start getting the desired benefits or outcomes. A shorter TTV is generally better since it indicates a faster return on investment and a higher likelihood that the user will actually enjoy the product.
To calculate TTV, there are two steps:
Tracking TTV can help studios:
While game studios can see impressive benefits from developing native software solutions, it’s important first to calculate the opportunity cost of creating these tools. Before embarking on the development of internal tools, studios need to make sure the benefits outweigh the resources required, both now and in the long term. Ultimately, the decision to develop internal tools will depend on the unique needs and circumstances of each studio.
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